Work

Products I've built.

Tools I built for my own work and my own home. They're not open source, but I like showing them.

Open source

Things I've given away.

Open-source tools I've built over the years, all MIT-licensed. Most are stable and no longer actively developed. Pull requests are welcome, especially dependency updates.

Metaprogramming

Maya tools

  • SequencerMaya plugin for managing complex animation sequences.
  • ModelDefA 3D model format for cleaner export and import.
  • SceneDefA 3D scene format for moving scenes between tools.
  • AnimationCustomDataEmbeds custom data in skeletal animations.

Multimedia

  • ClipSynthSynthesises and edits audio and video clips.

Data